﻿using UnityEngine;
using System.Collections;

public class TestUGUIEventEditor : MonoBehaviour
{
	public UIPlayTween uiPlayTween;

	public void Log1()
	{
		Debug.Log("TestUGUIEventEditor---Log1");
	}

	public void Log2()
	{
		Debug.Log("TestUGUIEventEditor---Log2");
	}

	void Start()
	{
	
	}
	
	void Update()
	{
		if(Input.GetKeyUp(KeyCode.K))
		{
			uiPlayTween.Play(true);
		}
	}
}
